Redline

Redlining refers to giving visual feedback, often using a literal red-lined pencil or brush, directly on artwork or animation to suggest corrections, such as fixing poses, timing, or staying on model. While it traditionally involves artistic critique, some producers use the term more broadly to refer to any type of correction or revision, not just visual or creative notes.

Moodboard

A collection of digital and/or physical visual (even audio) references, usually done at the early stages of a project, that communicate a set of attributes that inspire its style and feeling.

Title Treatment

Title treatment (TT) is a term used in broadcast design to describe a specific element of the graphic marketing toolkit. It is the title of the show or movie, typically custom-designed to look very unique. The TT should work as a standalone to represent the IP or work in conjunction with other elements, like photography, studio logo, and illustration, to form a complete key art. The TT often has multiple versions - as black and white, fully rendered, and colored.

Lottie

Multiplatform Low-weight vector animation format. Primarily used in websites, mobile apps(iOS, Android), AR/VR and games. Can include images, interactive elements. Animation is typically created in After effects, Rive, Figma and exported in lottie format (files ending with .json, .lot). Useful for infographics (can be updated with dynamic data), long loops, character animation, crisp lines, clean gradients, responsive designs (or big screens), interactive learning content. Actively developing, enhancing with API + Ai. At the intersection of UX design, motion design, game development and front-end coding.

Nudge

The act of moving a creative task (keyframe, position, start/end points, etc) by approximately 3 clicks. Examples: “Nudge that circle a bit to the right”“Nudge that transition back a bit”

Ref

Reference materials for a project. The ref helps to guide the look and feel of the piece. They may be used in a mood board. Ref would include any type of media that has clues as to what the finished project would look like- stills, animated material, video, music, color swatches, fonts, logos, etc.

2.5D

2d flat design elements placed in a 3D space with a camera. Creating the illusion of 3D objects.

Split the difference

Make a new version where the changed value is about half way between the previous two versions

Design Stack

A design stack refers to the collection of tools, software, and resources a designer regularly uses to bring creative ideas to life. It’s essentially your personal toolkit—made up of programs for layout, animation, prototyping, editing, and more—chosen and refined over time to fit your workflow, preferences, and creative style. Just like a tech stack for developers, your design stack is the backbone of how you create, iterate, and deliver visual work.

LookDev (Look Developement)

Look Development (LookDev) is the process of creating the visual appearance of a 3D digital asset or scene. It involves 3D modeling; refining textures, materials, and shaders; and setting up lighting to achieve the desired look. LookDev artists work closely with concept artists and art directors, as well as refine clay animations produced by animators or 3D motion designers. LookDev is a major stage in the CG pipeline and usually follows the completion of modeling and animation. It serves as a bridge between modeling and final rendering, ensuring visual consistency and realism.

Package

Also known as file package or project package - To clean up a project and collect files for the next animator to access or complete a project

Deliverable

One of several pieces of a project that the client requests. Could be any type of media, but is a specific type of media that either the client asks for, or the designer states that they will deliver, usually in a Statement of Work as part of a set of deliverables. This is often referring to the final output of the project.

Straight alpha

An alpha that has a better handle on the edge of the image. Does not take in account the pre-multiplied image which gives is a cleaner alpha.

DXV3 Codec

The DXV3 codec is a video format developed by Resolume for real-time playback in live visuals and VJ performances. It’s optimized for GPU acceleration, allowing smooth performance even with high-resolution content, and uses intra-frame compression so each frame is processed independently for instant scrubbing and triggering. DXV3 also supports alpha channels for transparency and is typically packaged in a .mov container, making it ideal for compositing visuals during live shows.

Temp Love

When filmmakers, editors, and other stakeholders become emotionally attached to temporary music or sound effects used during the editing process. Oftentimes, referring to music that can't be used in the final product. Temp Love can also happen with the offline mix that an editor or motion designer has done, which can make it hard to deliver something that meets delivery specs while retaining the same impact. These emotional bonds can be hard to break.

Puzzlematte

Puzzle Matte is a type of AOV (Arbitrary Output Variable) used in Redshift that allows you to isolate specific objects, materials, or groups in your render by assigning them to the red, green, or blue channels. This makes it easy to create masks for compositing and post-processing without needing multiple render passes.This pass has an advantage over Cryptomatte because it can also look at refractions and reflections of the isolated object or material which Cryptomattes can't. This is specifically important if you need to change a color in post and said color is also seen in reflections on other objects or if the object is behind glass for example.

Cast shadow

The shadow cast by the object as it blocks light from reaching the surface below (in this case, the ground)

Baked-in

Permanently applied to a video clip. An example could be subtitles baked into the video vs closed captions that are a seperate file where the user can turn them on or off (not baked)

Boolean

A set of operations used to combine or subtract 3D objects to create new, complex shapes. These operations are based on Boolean algebra, which uses logical operators like "union," "difference," and "intersection".

CGI (Computer-generated-imagery)

Sometimes used interchangeably with VFX, CGI typically refers to 3D animated visuals generated entirely by computer. From small background details to all-encompassing scenes, creating CGI can be complex, requiring a full post-production team to enhance a story. Like any VFX, the best CGI is imperceptible to the audience.

Smear Frame

A stretched or duplicated drawing used in 2D animation to simulate extremely fast motion. Instead of drawing multiple in between, artists exaggerate the movement with a single distorted frame, adding energy, flow, and style to action heavy scenes.

Pencil

"Pencil" is a synonym of "hold", widely used in the UK market. See "hold" definition for more information on how it works. Example: "You're penciled in for this project."

Frame Fucking

Also check out "Pixel Fucking" - When a producer or client wants you to make an infinitesimal change, like move a cut a frame or two forward or back, or move some text up or down by a few pixels. The result achieves nothing except to stroke the ego of the person who asked for the change and they can feel like they made a contribution. The other result is to completely annoy the artist tasked with the change.

Challenge

When a studio wants to book a freelancer who has given a 1st Hold for those specific dates, they can issue a challenge. The studio who has the freelancer's 1st Hold has 24 hours to decide whether to book them for that time period, or release the hold and allow the challenger to book them instead.

Ones & Twos

Refers to the number of frames exposed per drawing. "Ones" is smoother but more time-consuming, while "Twos" is more cost-effective and less smooth, it can be further shortened to Threes or Fours and can achieve a snappier "stop-motion" visual effect. Usage: "Animate this on 2s."

Fix it in post

Fixing the imperfection/error of a shot during the post-production process. It might be a practical solution if it's impossible to get the perfect result the clients want during the filming; but most of the time, it ends up spending more money and more time in one shot, and don't have enough money or time to make the rest better.. Get the shot right on set, and spend the post-production time/money wisely to make the spots or films or shorts or whatever piece you are working on better.

Speed curve

A speed curve in animation shows how quickly a property changes over time between keyframes. It controls the timing and easing of movement, allowing for smooth acceleration and deceleration.

Sakuga Animation

In anime, sakuga refers to high-quality action scenes. Sakuga means "drawing pictures" literally in Japanese. Typically, anime-style animation relies on simpler scenes with dialogue where the only movements could be a simple head turn, and moving eyes and lips. Then, in sakuga scenes, they spring into action with elaborate choreography, fluid motion, detailed character expressions, and cel effects composited on top. These sakuga scenes give anime a distinctive style that the fans love.

Animation principles

Animation principles are the fundamental guidelines that help create more realistic, appealing, and expressive motion. They include techniques such as squash and stretch, anticipation, and timing to bring characters and objects to life.

Black list

A black list is a resource database that a studio or agency uses to store the names of freelancers whom they prefer not to work with again in the future. Freelancers could end up on this list for many reasons such as the inability to complete work on-time, speed, creative output, ghosting, communication problems, bad invoicing practices, etc...

Moiré

A moiré pattern or moiré effect is an optical illusion caused by a tight pattern of repeating elements such as lines, dots, or grids that, when close together at a certain angle, create an illusion of a wavy effect. This effect is often seen in photography or videography on fabrics but can be seen in motion design as well.

Service animation

Or in-service animation explains procedures, policies, or training programs. This is technically explainer animation, but in our industry, it is most often used in documentaries as content. It is used alongside live-action footage to describe or explain concepts that live-action footage can not achieve or too expensive to produce.

Scenius

sēnyəs | noun (plural sceniuses | sēnyəsəz |) The exceptional creative intelligence of a community. While Genius is referred to as the exceptionalism of an individual, Brian Eno, Musician came up with the term "scenius," arguing that "Although great new ideas are usually articulated by individuals, they are nearly always generated by communities."

Halo Marketing

Based on the psychological term "Halo effect," Halo Marketing refers to the strategy to get a positive impression of a product, movie, or TV show at launch time for people who might have seen or heard of said product, movie, or TV show.

Fauxducer

A sales rep who confidently steps into the role of a producer without having the knowledge, skills, or authority to back it up. Often found giving creative feedback, making unrealistic promises, or trying to manage production timelines without fully understanding the process. While well-intentioned, a fauxducer can inadvertently cause confusion, delays, or extra work for the actual production team. Example usage: "The fauxducer promised the client a 3D animation overnight... again."

Case Study

A story that shows how a project solved a problem and made a difference. It explains what the challenge was, how the project was done, and what results it achieved.It’s like saying, “Here’s what we did, how we did it, and why it worked,” to help future clients see what you can do. Case studies are also helpful for studios and producers to understand your skillset and how you can be most effective for them by setting clear expectations about your process and capabilities.

Demo Reel

A short video compilation showcasing an artist's best work, skills, and style, typically used to attract clients, employers, or collaborators in motion design, animation, and video production.A demo reel usually includes highlights from past projects, focusing on quality over quantity, and is tailored to the type of work or audience being targeted. It’s like a visual résumé that communicates what you’re capable of in under 2 minutes.

Track Matte

Track Matte: A technique in After Effects and motion design used to control the visibility of a layer based on the transparency or shape of another layer.A track matte works by pairing two layers:The matte layer (used to define the visible areas).The content layer (the layer being affected).Common track matte types include:Alpha Matte: Uses the transparency of the matte layer to reveal or hide the content layer.Luma Matte: Uses the brightness (light and dark areas) of the matte layer to control the visibility of the content layer.For example, you can use a track matte to make text appear inside a moving shape or reveal an image through an animated mask.

Pre-Render

The process of rendering specific parts of a project, like a pre-comp or complex effect, into a video file to reduce the workload during playback or the final render.For example, a heavy particle system can be pre-rendered as a video and then imported back into the composition. This approach saves processing power and speeds up workflows, but you lose the ability to make changes to the pre-rendered element unless you go back to the original composition.

Clientproofing

The careful process of “locking” elements in a project to prevent clients from accidentally breaking, misaligning, or deleting them. This can include grouping layers, pre-composing animations, baking, or shying layers from visibility in the timeline.Clientproofing ensures the design stays intact while still allowing clients to make safe adjustments, saving everyone from unnecessary headaches later.

Feedback Bingo

A tongue-in-cheek game where creatives spot classic, vague client comments during a project review. Examples include gems like:“Make it pop!”“Can we add some wow factor?”“I’ll know it when I see it.”“Can you make the logo bigger?”“It’s almost there, but something’s missing.”Winning Feedback Bingo doesn’t come with a prize—just the bittersweet validation that this project will someday, hopefully, if you're lucky, end.

Roto Hell

The dreaded experience of endlessly rotoscoping footage, frame by painstaking frame, to isolate a subject from its background.In motion design, roto hell happens when automated tools fail, leaving you to manually adjust masks and edges for hours—or even days. It’s a rite of passage for VFX artists and editors, often accompanied by caffeine and existential dread.

Mnemonic

A short sound, melody, or audio cue used to represent a brand and make it instantly recognizable. It’s like the audio version of a logo. In motion design and advertising, mnemonics are often paired with a logo animation or end card to reinforce the brand's identity.

Scope Creep

When a project slowly grows beyond its original goals, adding extra tasks, features, or revisions without adjusting the timeline or budget.In motion design, scope creep might look like a client asking for “just a few tweaks” that turn into an entirely new animation or extra deliverables. It’s the sneaky way a simple project can balloon into an overwhelming workload if boundaries aren’t clearly set.

Donut

A type of advertisement where the beginning and end sections (the "pre" and "end cards") are identical, while the middle section changes. This format is commonly used in ongoing campaigns to quickly and affordably raise brand awareness while updating the message or featured content regularly.For example, a donut ad might always start and end with the same logo and tagline but swap out the middle to showcase different products, promotions, or calls to action.

Scratch Track

A temporary audio recording used as a placeholder in a project, often for dialogue, narration, or sound effects. In motion design and video production, a scratch track helps guide the timing and pacing of the visuals before the final audio is recorded or added.Scratch tracks are typically recorded quickly and don’t need to be perfect—they’re there to keep the project moving forward until polished audio is ready. For example, a director might record their own voice as a placeholder for a voice actor’s final performance.

FPS

Frames Per Second - The number of individual frames displayed per second in a video or animation. Higher FPS results in smoother motion, while lower FPS can create a choppier, more stylized look.For example:23.976 FPS (often called 24 FPS in NTSC): The standard for movies, creating a cinematic and immersive feel.29.97 FPS (often called 30 FPS in NTSC): Popular for TV broadcasts and online videos, providing smoother and more natural motion.59.94+ (often called 60 FPS in NTSC) FPS: Used for ultra-smooth motion in gaming, sports broadcasting, or creating detailed slow-motion shots.In classic animation, lower frame rates often used a technique called "animating on 2s," where a single drawing is held for two frames instead of one. This effectively reduces the animation's frame rate to 12 FPS while maintaining a smooth, hand-drawn aesthetic, saving time and effort in production.

Logo Lockup

The final arrangement of a logo and any supporting elements—like a tagline, website, legal, or social handles—displayed at the end of a video or ad. This lockup ensures the brand’s message is clear, visually balanced, and consistent across different spots. For example, the logo might appear centered on the end card with the website and tagline stacked neatly below it.

Flat Rate

A set price agreed upon for a project, regardless of how much time is spent completing it. This rate can be based on the estimated time required or the value delivered.With a flat rate, the amount charged doesn’t change if the project takes more or less time than expected, providing predictability for both the client and the creator.

Voiceover

(VO) A recording of someone talking that’s added over a video or animation. It’s used to explain things, tell a story, or give extra information.You don’t see the person talking, but their voice helps guide the viewer or add personality to the project.

ACH

(Automated Clearing House) A system used for transferring money electronically between banks in the United States. It’s commonly used for direct deposits, bill payments, and business transactions.

Log (Footage)

A type of video recording format that captures a flat, low-contrast image with minimal color saturation. This format is used to preserve as much detail as possible in highlights and shadows, giving editors maximum flexibility for color grading during post-production.Log footage might look dull and gray out of the camera, but it’s designed to be enhanced later with tools like LUTs, which bring the colors and contrast back to life. It’s particularly useful in professional workflows where achieving a specific look or mood is important.

Red Flag

An alarming situation or activity that requires a solution or monitoring to prevent a future catastrophe.Producer, Account Manager, Project Manager, and other internal roles would flag this for a client based on activities.Example One:"The client is rushing our production but has missed payments and is hard to get in touch with. This client is a red flag."Example Two:"The client is scoped for one-off giveaway collateral for a sports car, but we've discovered the client doesn't have the sports car yet and doesn't intend to acquire one. This client is a red flag."

NTSC

National Television System Committee - A video standard used in the United States, Canada, Japan, and parts of South America. It runs at 29.97 FPS, which is slightly slower than 30 FPS. NTSC is the foundation for other frame rates like 23.976 FPS (used for movies) and 59.94 FPS (used for smoother HD video). It’s different from systems like PAL, which is used in Europe and has a different frame rate.

PAL (Phase Alternating Line):

A video standard used in most of Europe, Australia, parts of Asia, and Africa. PAL runs at 25 FPS and typically has a resolution of 625 scan lines, giving it slightly better image quality than NTSC.The frame rate of PAL matches the power frequency in many regions (50 Hz), making it a better fit for electrical systems outside North America. While PAL provides smooth motion and vibrant colors, it’s not directly compatible with NTSC systems, requiring conversion for playback in regions using different standards.

LUT

Look-Up Table - Preset file used to apply specific color grading or adjustments to footage or images. In motion design, LUTs help achieve consistent color tones and styles quickly, saving time during color correction and grading.LUTs are especially handy when working with cameras that record in a log format, which captures a flat, low-contrast image to preserve detail. Applying a LUT transforms the flat footage into a more vibrant and balanced look, making it easier to preview and finalize the desired style.

File Structure

The organized way files and folders are arranged within a project. In motion design, a good file structure keeps everything tidy and easy to find, reducing confusion and saving time during edits or handoffs to teammates.A typical file structure might include folders for assets (images, audio, footage), project files, renders, and exports. Clear naming conventions and logical organization are key to ensuring your workflow stays efficient and your project stays stress-free.

Naming Convention

A standardized way of naming files and folders to keep a project organized and easy to navigate. In motion design, using clear and consistent naming conventions helps prevent confusion, speeds up workflows, and makes it easier to collaborate with others.For example, naming a file "Logo_Animation_v01.aep" instead of "Final_Final2.aep" ensures everyone knows what the file is and its version. A good naming convention often includes details like the project name, content type, and version number.

Tracking

The uniform adjustment of spacing across a range of characters or an entire word. In motion design and typography, tracking helps control the overall density and readability of text by spreading or tightening the characters evenly.

Motion Blur

A visual effect that makes moving objects look slightly blurry, just like they do in real life when they move fast. In motion design, motion blur makes animations look smoother and more natural, instead of sharp and stiff.It’s commonly used to show speed and movement, helping your designs feel more lifelike and less robotic.

Waveform

A visual way to see the highs and lows of a sound track, making it easier to spot specific parts of the audio. This helps artists edit, time movements, sync with visuals, or add effects right where they’re needed.

Contrast

The difference between elements in a design or composition that makes them stand out from each other. In motion design, contrast can apply to various aspects like color (light vs. dark), size (large vs. small), movement (fast vs. slow), or texture (smooth vs. rough). Contrast is king when it comes to guiding the viewer's eye, creating focus, and adding visual interest to a scene.

Leading

The vertical spacing between lines of text, measured from baseline to baseline. In motion design and typography, leading affects the readability and overall appearance of multi-line text.

Pre-Comp

Short for "pre-composition," a pre-comp is a group of layers bundled together into a single composition within After Effects. This grouped composition can then be treated as a single layer in the main project, making it easier to organize, apply effects, or animate multiple elements at once. Pre-comps are a powerful tool for streamlining complex projects.

Gradient

A gradual transition between two or more colors or shades. Gradients are commonly used in design to create depth, dimension, or a smooth blend of colors. They can transition linearly (in a straight line), radially (spreading outward from a central point), or in other custom patterns to achieve various visual effects.

Yellow Flag

A situation or activity that is worth monitoring, but doesn't require emergency solutions.The Producer, Project Manager, Account Manager, and other team members would flag a client based on activities.Example One:"The client pays and works with our team on deadlines, but we have a hard time getting them to show up to necessary check-ins. It slows down our production sometimes but doesn't prevent us from hitting deadlines. However, we still need to monitor this and eventually course-correct the client."Example Two:"We have found out our client is expecting to gain 100,000 followers on Instagram over the next month without any initial following. This expectation is set by one of their team members who recently took an online marketing class. The client understands this follower amount may not be accurate and relies on us as experts. We will have to simmer their expectations based on budget and scope, so we'll mark them as a yellow flag since we're resetting their goals."

Dolly Move

Dolly Move (Push-In/Out): A camera movement where the entire camera physically moves closer to or farther from the subject, creating a smooth "push-in" or "pull-out" effect. Unlike a zoom, where the lens adjusts to magnify or reduce the subject, a dolly move adds a sense of depth and realism by shifting the camera's position in space.

Shy

Shy (After Effects): A feature in After Effects that allows you to hide selected layers within a project file. By marking layers as "shy" and enabling the Shy switch, those layers are hidden from view in the timeline, keeping your workspace clean and organized. This is especially useful when creating templates, as it ensures only the customizable layers are visible, streamlining the editing process for others.

The hairy arm technique

Also known as “the revision bait.” The designer would intentionally leave an obvious mistake for the client to pick on so they would leave the rest of the design alone. This came from an old story in graphic design where a designer left his hair arm in the photostat and presented to his boss.

Jib

Jib: A camera movement where the camera moves vertically in digital space, mimicking the motion of a real-world "jib crane." Often paired with a "tilt" to maintain focus on the subject, this technique creates smooth, dynamic vertical movment, adding perspective and depth to a shot.

“CC” in AE Effects

The “CC” in certain After Effects effects stands for Cycore, which is the name of the company that originally developed these effects. Adobe licensed Cycore FX plugins and included them in After Effects as part of the standard effects package. These effects, like CC Ball Action, CC Particle World, and CC Lens, are used for visual effects and animations within After Effects.

Payoff Key Art

Payoff key art is the final key art to represent the movie or show. It is considered the most critical asset in the marketing toolkit. The payoff key art becomes the movie poster, the header image for the movie or show on the streaming platform, OOH, and many other collaterals.

Teaser Key Art

This differs from the Payoff Key Art because it comes out earlier to "tease" the upcoming movie or show. Teaser Key Art focuses on building interest and intrigue rather than presenting the final concept. In a marketing campaign, the teaser key art sits at the top of the funnel to generate awareness.

Lead Animator

Lead Animators are team members that oversee the animation team on projects. They guide the overall style and quality, check the work of the animation team, and work closely with directors and other team members to ensure everything stays on schedule. Lead Animators bring the vision of the project to life and assist with technical and creative issues that other animators might face. They are both leaders and mentors, ensuring all animation meets the goals of each project. In long-form animation and movies, the term Lead Animator is commonly used. However, in the motion design and commercial animation industries, an equivalent title is often Animation Director. This distinction exists due to Director’s Guild Association (DGA) guidelines, which restrict the use of the title “Director” to DGA members in long-form animation.

30-Day Notice

A standard within contracts that requires clients and freelancers to provide a notice of relinquishing services and ceasing partnerships after 30 days."We had to give them our 30-day notice today. We'll stop providing services for them after 30 days."

Ghosting

When someone or a group ceases communication and activity without warning."They accepted our pitch, but will not return emails or calls. Looks like they ghosted us."

Referral

A person or group that is recommended from another person or group as a potential partner or hire.

Client

A person or group who will exchange monetary or trade goods for services provided by the other party.

GenAI

Outputs from artificial intelligence and language learning models designed to produce visual elements from sample bases composed of existing visual elements.Also known as Generative AI.

UV mapping

Projecting a 2D image texture onto a 3D model’s surface.The layout of the UVs define how the texture “wraps” around the object.

Weight Painting

A technique used typically in rigging where vertices of a mesh are assigned weights typically applied with a brush tool - hence the term painting.The weight of the vertices determine how much influence different bones or deformers have on the mesh of your model.For example, it’s used to control how a character’s skin moves with its skeleton for more realistic deformation.

Culling

A rendering technique used typically for optimization that removes objects and or polygons that aren’t visible in camera. For example, backface culling removes polygons facing away from the camera.Culling reduces the computational load and improves performance.

Caustics

Patterns of light created when light rays are focused through a refractive or reflective surface, like the light patterns seen on the bottom of a pool or through glass.

Topology

Refers to the arrangement of vertices, edges, and faces in a 3D model, which affects how well the model deforms during animation or how efficiently it renders.

Albedo

The base color, or diffuse color of a material without any lighting or shading information. Used in physically based rendering to represent the true color of a surface under neutral lighting.

Fresnel effect

A shading phenomenon where the amount of reflectivity on a surface changes based on the angle of view.In 3D rendering and shading, the Fresnel Effect is used to simulate this phenomenon, particularly for materials like glass, water, metals, and other reflective surfaces. By adjusting the reflectivity based on the angle of incidence (the angle between the viewer and the surface), the Fresnel Effect helps create more realistic and dynamic surfaces.

Anisotropic Shading

A type of shading used for surfaces with directional reflection patterns. It simulates how light reflects differently based on the surface’s microscopic grooves or fibers.A concrete example of anisotropy is brushed metal, such as the surface of a stainless steel kitchen appliance or a metal watch face. When light hits brushed metal, it doesn’t reflect uniformly like it would on a smooth mirror. Instead, the reflection appears stretched or directional, following the fine grooves created by the brushing process.In 3D rendering, to achieve this effect, an anisotropic shader is used. It mimics how light behaves differently depending on the orientation of these grooves. For instance, if you look at the surface from different angles, the highlights shift and stretch along the direction of the brushing, creating that characteristic “combed” or elongated shine. This anisotropic reflection is essential for accurately rendering materials like brushed metal, hair, fabrics like satin, or even the grooves on a vinyl record.

Displacement Mapping

A texture technique that alters the actual geometry of a surface by using height data, creating detailed surface variations like bumps or cracks that physically change the mesh.

Ambient Occlusion

Ambient Occlusion (AO) is a shading technique used in 3D rendering to simulate how light is blocked or absorbed in tight spaces, crevices, or where objects are close to each other. It adds realistic shadowing in these areas, enhancing depth and realism in the final image.

Cryptomatte

Cryptomatte is a tool used in compositing to create automatic ID mattes from 3D scenes. It generates precise masks for different objects, materials, or layers, making it easier to isolate and manipulate specific elements in post-production without the need for manual masking.

Version control

A specifically designed workflow is needed to control the different versions of assets as they get updated. This is typically employed in a 3D pipeline (C4D, Maya, Unreal Engine)

DOOH

Digital-out-of-home (DOOH) refers to digital billboards that you see in Times Square, airports, along the freeway, or even at bus stops. Traditional OOH is a printed waterproof canvas. DOOH is typically LED screens that can display static and video content.

Tunein

Tunein or Tune-in is the call-out text that indicates when a TV show will air. This call-out text usually consists of a short 3to 4-word show message, a date, and the network logo.

Scrim

In broadcast design, especially in a broadcast design toolkit or package, a scrim refers to a corner graphic, typically a semi-opaque gradient, to make the logo bug or corner graphic stand out better against the video background.

Clay render

also clay rendering or claymation rendering. It's a 3D rendering technique rooted in the traditional art of sculpting. This is a part of the early stages of a project where 3D artists use it to study the layout, camera angles, and overall composition before committing to the more time-intensive render with colors, lights, and textures.

Churning

It's a term used by streamers like Netflix, Disney+, etc... to describe a specific audience behavior - turn their service on/off depending on what content the audience is interested in watching. Streamers employ several strategies to avoid churning. One of which is by bundling many services together.

Morphing

Morphing in animation is a technique where one shape transforms into another. This is achieved by creating a sequence of intermediate frames that smoothly transition between the initial and final shapes, giving the illusion of fluid transformation or by copying the paths of one shape to the other. This should not be confused with tweening, which is to create intermediate images to create the illusion of movement.

Billing credits

(aka Billing block) is the name of the cluster of credits found at the bottom of the movie poster. It typically uses a super condensed font to fit a lot of type in. There are rules set by the Writers Guild (WGA) and Directors Guild (DGA) for the billing block to be at least 15% the size of the movie title.

Nodes

A graphical interface method of adding effects and adjustments to visual components based on linking compatible effects and directing the output.

Screen right

Also known as camera right. It is used in post-production to communicate where something is on screen, especially in reference to actors or characters. An example of this would be this feedback note: "Let's change out the watch on his right wrist." The director might be referring to the character's right hand which is on the left of the screen or it could be the hand on the right of the screen. They are two different things. By specifying with "screen right" or "camera right," it is clear where the note is referring to.